The Business Of Video Games In Details
Most probably the business of video games will continue to grow in coming years, as just content spending has been gaining more than $1 billion a year since 2011, annual report by the Entertainment Software Association showed.
Content sales, which represents 5/6 of industry spending, advanced 1.2 billion in 2016 to hit an all-time high.
The infographic provides details about annual spending in the U.S.,
spending by categories, gender buying and the format of purchasing.