The Business Of Video Games In Details

The Business Of Video Games In Details

Most probably the business of video games will continue to grow in coming years, as just content spending has been gaining more than $1 billion a year since 2011, annual report by the Entertainment Software Association showed.

Content sales, which represents 5/6 of industry spending, advanced 1.2 billion in 2016 to hit an all-time high.

The infographic provides details about annual spending in the U.S., spending by categories, gender buying and the format of purchasing.


Ahmed Mamdouh

Ahmed Mamdouh, Co-Founder and Head of English Fundamental Analysis at FXComment.com, with 7 years of experience in the financial markets. Mamdouh holds a Master’s Degree in Economics from The American University in Cairo and a Bachelor Degree in Economics from The Faculty of Economics and Political Science, Cairo University.

You have to be logged in to comment.